![]() Of course, trying to make spot updates to such a long variable can be a pain, so we also included a spawninv console command that can modify an existing variable. This will give you a shotgun (3) as your ready weapon, a chainsaw (a) in reserve, and the rest should be self-explanatory. G_spawninv "health:100 armor1:100 rweapon:3 weapons:123a bullets:50 shells:16 berserk" ![]() Health, Green Armor, Blue Armor, weapon inventory, starting weapon, ammo, and even backpacks and berserk, all modifiable from all game modes with just a single console variable. You can now give players almost any inventory you desire with a single console variable. This gave us headroom to roll a number of bugfixes into this next version, but then we realized we could throw in a few extra features at the same time. Download it from Sourceforge or Github.įor such a big release, 0.9.0's aftermath was relatively calm.
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